Kenneth onulak biography
[MEMRES-5].
SOFTWARE ENGINEER
GRAPHICS ENGINEER
TOOLS PROGRAMMER
konulak@gmail.com
732.575.5671
Redmond, WA
Math/Physics:
• Calculus
• Linear Algebra
• Motion Dynamics
• Waves
• Curves / Surfaces
• Data Science
Programming:
• C/C++
• C#
• Data Structures
• Algorithms
• CMake
Tools:
• SVN
• Git
• Doxygen
• Valgrind
• WSL
• Unity
Lead Programmer
Hidden World (DigiPen Game Project)
Team of 3 programmers, started in Unreal then ported into Unity (C++/Shader Graph)
Aiming to create a 3D first-person procedural experience playable in a web browser
Designed and implemented a compute shader-based tool for generating thousands of rocks at runtime, reducing manual creation time by 20+ hours per iteration and creating a virtually limitless pool of rocks
Organized meetings, delegated tasks, and managed scope and skillsets to ensure efficient collaboration and project progress
Tech Lead
Split Spirit (DigiPen Game Project)
Collaborated with a team of 11: